Let’s not get off on the wrong foot, here: technology is great. I for one simply love flushing toilets, 24-hour rolling news, and spray-on condoms. But despite the near-unimaginable number of problems solved by stellar inventions like these, technology isn’t always the answer. Bear that in mind as we investigate the shiny, sparkly world of ‘brain training’ computer games.
Allow me to be deeply geeky for a moment here: it seems Dungeons & Dragons was only half right.
Those slavering, lonely sad sacks among you who are familiar with creating characters in this role-playing, roll-dicing game will know that, when you generate your in-game avatar, you are confronted with a list of attributes (such as Strength, Wisdom, and Charisma) from which you choose if you’d like to be a charmingly pathetic weakling, a musclebound oaf, or anywhere in between. You then pick a class (such as Fighter, Wizard, or Thief), which describes how you’ll deal with your exciting adventures – hack ‘n’ slash with a big axe, or cower at the back with Magic Missile.
So the overall message is this: people vary a lot, but you can still put them into a taxonomy of ‘classes’, ways in which they’re comfortable with dealing with the world. And now, as I hit rock bottom in the ‘tortured metaphor to open a blog post’ stakes, I will assess how close a fit the D&D system is to real human psychology.